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Patrick Girard Quinnell_edited.jpg
Hattie Crowther.jpeg
Wesley Hartwell_edited.jpg
Catherine Hudson_edited.jpg

Patrick Girard Quinnell, Hattie Crowther, Wesley Hartwell, Catherine Hudson, Leah Leontie

University of East London

Decontextualising the Teacher-Learner dynamic in the post-pandemic curriculum.  Observations and opportunities from collaborative teaching in Fashion and Games using EonXR

The pandemic's effect of necessitating digital delivery encouraged a paradigmatical shift in pedagogical practice that allowed the recontextualization of the student-teacher environment outside of the institutional framework implicit in traditional on-campus face-to-face teaching. Fashion as a practical course had to pivot substantially, questioning the mediums in which students may learn and how they might be taught. Fashion-Theory and practice began to inform each other in new ways, as digital environments impacted the curriculum delivery and context of what was taught.

As we returned to campus, this liberation of medium was continued, with explorations into blended reality-virtual spaces including digital fashion and Augmented Reality. Collaborations developed between the Fashion and Games departments which resulted in a presentation of students’ AR designs in EonXR on schedule at the prestigious London Fashion Week.

In this session we will review our experiences of this collaboration, how we will continue to develop the post-pandemic curriculum into 2022/23 using EonXR. What are the ramifications for pedagogical practice in deconstructing the teacher-learner dynamic through collaborative, virtual learning?

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