Patrick Girard Quinnell, Hattie Crowther, Wesley Hartwell, Catherine Hudson, Leah Leontie
University of East London
Decontextualising the Teacher-Learner dynamic in the post-pandemic curriculum. Observations and opportunities from collaborative teaching in Fashion and Games using EonXR
The pandemic's effect of necessitating digital delivery encouraged a paradigmatical shift in pedagogical practice that allowed the recontextualization of the student-teacher environment outside of the institutional framework implicit in traditional on-campus face-to-face teaching. Fashion as a practical course had to pivot substantially, questioning the mediums in which students may learn and how they might be taught. Fashion-Theory and practice began to inform each other in new ways, as digital environments impacted the curriculum delivery and context of what was taught.
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As we returned to campus, this liberation of medium was continued, with explorations into blended reality-virtual spaces including digital fashion and Augmented Reality. Collaborations developed between the Fashion and Games departments which resulted in a presentation of students’ AR designs in EonXR on schedule at the prestigious London Fashion Week.
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In this session we will review our experiences of this collaboration, how we will continue to develop the post-pandemic curriculum into 2022/23 using EonXR. What are the ramifications for pedagogical practice in deconstructing the teacher-learner dynamic through collaborative, virtual learning?